Escape from Zothar: Game Play Manual
Story
While orbiting planet Zothar on a peaceful mission, your research ship was struck by an unknown source of energy and had to make an emergency landing. If you can find 50 fuel cells, you should be able to get it back off the ground. But you were battered, too, and while Zothar is an energy-rich planet that once supported an advanced civlization, it has since fallen into decay. The locals are combative and unlikely to give up the energy you need freely. Can you find enough fuel get back to your ship in order to escape this hostile world?
Objective
Collect 50 fuel cells scattered across the world, then return to the ship (top-left of the map, roughly the first screen) to escape and win.
Controls
| Button | Action |
|---|---|
| Arrow keys | Move |
| Z | Fire current weapon |
| X | Cycle to next weapon |
| Z + X | Open stats screen |
Movement is tile-by-tile. The player cannot move into walls.
HUD
The top bar shows your current status:
- Hearts — Health. You took a beating in the crash, so you're not at your best.
- Lives — Extra lives remaining. Collect backup units to earn more.
- Coins — Collected coins. But where can you spend them?
- Cells — Collected fuel cells (need 50 to win).
- Active weapon — Shown as an animated icon.
Weapons
You start with the Blaster. Additional weapons are found as pickups in the world.
| Weapon | Damage | Notes |
|---|---|---|
| Blaster | 1 | Starting weapon. Can damage lightly-damaged walls. |
| Ice Ray | 2 | Blue palette. Can damage medium walls. |
| Gamma Beam | 3 | Green beam. Can break hardened walls. |
| Plasma Beam | 4 | Highest damage. Breaks plasma-hardened walls. |
Cycle through acquired weapons with X. New weapons are added to your list — you never lose one once found.
Rate of fire Your blaster has to recharge between shots. Collect fire rate upgrades to reduce the cooldown by about 40% each time, stacking multiplicatively.
Breakable Walls
Certain walls can be broken with the right weapon. Walls degrade over multiple hits before breaking. Each weapon type interacts with its own wall type — a Blaster shot does nothing to a Gamma-beam wall and vice versa.
| Weapon | Progression | Hits to break | Drop on break |
|---|---|---|---|
| Blaster | → → ![]() |
3 | Coin |
| Ice Ray | → → ![]() |
3 | Coin |
| Gamma Beam | → → ![]() |
3 | Coin, Fuel Cell |
| Plasma Beam | → → ![]() |
3 | Heart, Fuel Cell |
Items
Items are found placed on the map or dropped by enemies and broken walls. Walk over an item to pick it up.
| Item | Effect | |
|---|---|---|
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Coin | +1 coin |
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Fuel Cell | +1 fuel cell (need 50 to win) |
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Heart | Restores 1 heart (up to your current max) |
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Heart Container | +1 maximum hearts, fully restores health |
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Ice Ray | Adds Ice Ray to your weapons |
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Gamma Beam | Adds Gamma Beam to your weapons |
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Plasma Beam | Adds Plasma Beam to your weapons |
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Fire Rate Upgrade | Increases rate of fire (~40% faster per upgrade) |
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Speed Boost | +1 movement speed |
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Shield | +1 shield level (each level reduces all damage by 20%) |
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Backup | +1 extra life; sets your respawn point to your current location |
Damage and Death
When your hearts reach zero, one of two things happens:
- If you have lives remaining: you are restored from your last backup point with 3 hearts (or your max if lower). A life is consumed.
- If you have no lives left: game over.
Stronger enemies deal enough damage to knock you back one tile on hit (any enemy dealing more than one-third of your max hearts). You cannot be knocked into a wall.
Enemies
All enemies move toward you when within detection range and attack by walking into you. They respawn over time while you explore.
Each enemy type has three tiers rolled at spawn. Higher tiers have more HP and deal more damage and appear with a distinct colour palette. Damage is rounded to the nearest half-heart after scaling.
Alien
| Tier | HP | Damage | |
|---|---|---|---|
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1 | 1 | 0.5 |
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2 | 1.5 | 1.0 |
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3 | 2 | 1.0 |
- Speed: Slow | Found in: Ship, Mezzanine, Surface, Wastes, Ruins
- Drops: Coin (40%)
Bad Bunny
| Tier | HP | Damage | |
|---|---|---|---|
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1 | 1 | 0.5 |
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2 | 1.5 | 1.0 |
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3 | 2 | 1.0 |
- Speed: Fast | Found in: Ship, Mezzanine, Surface, Wastes
- Drops: Coin (25%), Heart (5%)
Skullman
| Tier | HP | Damage | |
|---|---|---|---|
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1 | 2 | 1.5 |
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2 | 3 | 2.5 |
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3 | 4 | 3.0 |
- Speed: Medium | Found in: Mezzanine, Surface, Wastes, Ruins
- Drops: Coin (40%), Heart (30%), Backup (5%), Fuel Cell (5%)
- Deals knockback.
Gremlin
| Tier | HP | Damage | |
|---|---|---|---|
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1 | 2 | 1.0 |
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2 | 3 | 1.5 |
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3 | 4 | 2.0 |
- Speed: Fast | Found in: Ruins, SE Spread
- Drops: Coin (20%), Heart (40%), Fuel Cell (5%)
- Tier 2 and 3 deal knockback.
Twisted Cell
| Tier | HP | Damage | |
|---|---|---|---|
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1 | 6 | 3.0 |
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2 | 9 | 4.5 |
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3 | 12 | 6.0 |
- Speed: Medium | Found in: Wastes, Ruins, SE Spread
- Drops: Fuel Cell (100%)
- Always drops a fuel cell. Deals knockback. Worth hunting.
Bounty Hunter
| Tier | HP | Damage | |
|---|---|---|---|
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1 | 4 | 2.0 |
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2 | 6 | 3.0 |
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3 | 8 | 4.0 |
- Speed: Very fast | Found in: Wastes, Ruins, SE Spread
- Drops: Coin (30%), Heart (50%), Backup (20%), Fuel Cell (5%)
- Deals knockback.
Crabby Claw
| Tier | HP | Damage | |
|---|---|---|---|
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1 | 12 | 4.0 |
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2 | 18 | 6.0 |
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3 | 24 | 8.0 |
- Speed: Very slow | Found in: Wastes, Ruins, SE Spread
- Drops: Heart (50%), Backup (20%), Fuel Cell (10%), Shield (2%)
- Deals knockback. Extremely tanky — bring heavy weapons and keep your distance.
Ouchy Tree
| Tier | HP | Damage | |
|---|---|---|---|
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1 | 10 | 3.0 |
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2 | 15 | 4.5 |
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3 | 20 | 6.0 |
- Speed: Very slow | Found in: SE Spread
- Drops: Heart (40%), Backup (30%), Fuel Cell (15%), Shield (5%)
- Deals knockback. Very tanky and extremely slow — can be outrun indefinitely.
Spider Eye
| Tier | HP | Damage | |
|---|---|---|---|
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1 | 8 | 4.0 |
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2 | 12 | 6.0 |
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3 | 16 | 8.0 |
- Speed: Slow | Found in: Ruins, SE Spread
- Drops: Heart (25%), Fuel Cell (20%), Backup (20%), Rate of Fire (2%)
- Deals knockback. Bring the Gamma or Plasma Beam.
World Regions
The map is divided into regions with distinct enemy populations and difficulty. Max enemies on screen scales with difficulty.
| Region | Location (tiles) | Difficulty | Enemies |
|---|---|---|---|
| Ship | x 0–15, y 0–14 | 2 | Alien, Bad Bunny |
| Mezzanine | x 0–15, y 15–31 | 4 | Alien, Bad Bunny, Skullman |
| Surface | x 16–31, y 0–15 | 4 | Alien, Bad Bunny, Skullman |
| Wastes | x 32–63, y 0–31 | 8 | Alien, Bad Bunny, Skullman, Bounty Hunter, Crabby Claw, Twisted Cell |
| Ruins | x 64–95, y 0–31 | 6 | Alien, Skullman, Gremlin, Bounty Hunter, Spider Eye, Crabby Claw, Twisted Cell |
| SE Spread | x 96–127, y 0–31 | 10 | Gremlin, Bounty Hunter, Spider Eye, Crabby Claw, Ouchy Tree, Twisted Cell |
The Store

Vending machines are scattered around the map. Walk onto one to make a purchase — coins are spent automatically on the best item you can afford.
| Cost | Item | Condition |
|---|---|---|
| 50 coins | Backup (extra life + respawn point) | Always available |
| 10 coins | Full heart | Only if health is not full |
| 5 coins | Half heart | Only if health is not full |
The machine checks your coins from most to least expensive. If you can't afford anything, or your health is already full, it'll tell you.
Hazardous Terrain
Some floor tiles damage or slow you on contact.
| Terrain | Effect | |
|---|---|---|
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Lava | −1 heart on contact |
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Acid | −0.5 hearts on contact |
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Water | Movement speed halved while standing on it; returns to normal on exit |
Portals and Stairs
| Tile | Effect | |
|---|---|---|
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Portal | Teleports you to a linked destination elsewhere on the map. Be warned: finding your way back may not be easy. |
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Stairs (down) | Descend to a lower area of the map. |
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Stairs (up) | Ascend to an upper area of the map. |
Walk onto any of these tiles to trigger the transport sequence. The camera scrolls to your destination as you arrive.
Tips
- Shoot walls repeatedly — breakable walls need multiple hits. Some walls can even drop fuel cells.
- Gremlins heal you — 40% heart drop rate. Seek them out in the Ruins when low on health.
- Twisted Cells always drop a fuel cell — they're your most reliable source of fuel. Worth the fight.
- Crabby Claws and Ouchy Trees are slow but rewarding — both drop hearts, backups, and fuel cells. Let them come to you and fire from range.
- Bounty Hunters are risky, rewarding — 50% heart drop and 20% backup drop make them worth hunting if you can survive the hit.
- Spider Eyes, Crabby Claws, and Ouchy Trees hit hard — all deal 3–4 base damage with big HP pools. Bring Gamma or Plasma and don't let them corner you.
- Collect Backups strategically — a Backup pickup both grants an extra life and moves your respawn point. Pick them up when you're deep in a dangerous area.
- Shield stacks — multiple Shield pickups compound. Each one absorbs 20% of incoming damage.
- You can outrun most enemies — with a Speed Boost they can't keep up.
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